Journal publications:
Martins, M., Nap, H.H., Gajadhar, B.J., Oosting, W., Jurgelionis, A., Carmichael, R., Silva, L., Miliagaia, F., Bellotti, F., De Gloria, A., Freeman, J., & David, H. (2010). The Future of Distributed Gaming: Technical Advantages and User-Centred Design. Prisma Special Edition, 10, 1-19.
Nap, H.H., de Kort, Y.A.W., & IJsselsteijn, W.A. (2009). Senior Gamers: Preferences, Motivations & Needs. Gerontechnology, 8(4), 247-262.
Digital Games, the Aftermath. Qualitative insights into Post Game Experiences.
Poels, K., IJsselsteijn, W.A., de Kort, Y.A.W., and Van Iersel, B. (2009). Digital Games, the Aftermath. Qualitative insights into Post Game Experiences. In R. Bernhaupt, R. (Ed.). Evaluating User Experiences in Games. Berlin: Springer. accepted/in press.
Gajadhar, B. J, de Kort, Y. A. W., & IJsselsteijn, W. A. (2009). Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. International Journal of Gaming and Computer-Mediated Simulations, 1(3), 14-27.
de Kort, Y.A.W., & IJsselsteijn, W.A. (2008). People, Places, and Play: player experience in a socio-spatial context. Computers in Entertainment6(2), 18:1-18:11
- To top -Conference papers:
Let's sweep some Mines Together: Social Interaction & Competition in Casual Games
Gajadhar, B.J., Nap, H.H., de Kort, Y.A.W., & IJsselsteijn, W.A. (2010). Let's sweep some Mines Together: Social Interaction & Competition in Casual Games. Proceedings of the workshop 'Playability and Player Experience' at the Fun and Games 2010 Conference (Leuven, Belgium, September 15th 2010). NHTV Press. [accepted/in press]
Out of Sight, out of Mind: Co-Player effects on Seniors' Player Experience
Gajadhar, B.J., Nap, H.H., de Kort, Y.A.W., & IJsselsteijn, W.A. (2010). Out of Sight, out of Mind: Co-Player effects on Seniors' Player Experience. Fun and Games Conference (Leuven, Belgium, 15-17 September 2010). [accepted/in press]
Playability and Player Experience Research.
Nacke, L.E., Drachen, A., Kuikkaniemi, K., Niesenhaus, J., Korhonen, H.J., van den Hoogen, W.M., Poels, K., IJsselsteijn, W.A., & de Kort, Y.A.W. (2009) Playability and Player Experience Research. DiGRA 2009, Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University, West London, United Kingdom, Tuesday 1st September - Friday 4th September 2009.
Digital Games, the Aftermath. Qualitative insights into Post Game Experiences.
Poels, K., IJsselsteijn, W.A., de Kort, Y.A.W., and Van Iersel, B. (2009). Digital Games, the Aftermath. Qualitative insights into Post Game Experiences. In R. Bernhaupt, R. (Ed.). Evaluating User Experiences in Games. Berlin: Springer, accepted in press.
Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure.
van den Hoogen, W.M., IJsselsteijn, W.A., de Kort, Y.A.W. (2009). Effects of Sensory Immersion on Behavioural Indicators of Player Experience: Movement Synchrony and Controller Pressure. DiGRA 2009 Proceedings (London, 1-4 September 2009), accepted in press.
Martins, M., Silva, L., Milagaia, F., Nap, H.H., Gajadhar, B.J., Oosting, W., Jurgelionis A., Bellotti, F., De Gloria, A., Carmichael, R., Freeman, J., & David, H. (2009). The Future of Distributed Gaming: Technical Advantages and User-Centred Design. Videojogos 2009 (Aveiro, Portugal, 26-27 November 2009), accepted in press.
Gajadhar, B.J., de Kort, Y.A.W., IJsselsteijn, W.A., & Poels, K. (2009). Where everybody knows your Game: the Appeal and Function of Game Cafes in Western Europe. Proceedings of the International Conference on Advances in Computer Entertainment Technology 2009, accepted in press.
Nap, H.H., IJsselsteijn, W.A., & de Kort, Y.A.W. (2009). Age Differences in Associations with Digital Gaming. DiGRA 2009 Proceedings (London, 1-4 September 2009).
Gajadhar, B.J., de Kort, Y.A.W., and IJsselsteijn, W.A. (2009). See no Rival, hear no Rival: the Role of Social Cues in Digital Game Settings. Proceedings of CHI Nederland 2009 (Leiden, the Netherlands, June 11th 2009), 25-31.
van den Hoogen, W.M., IJsselsteijn, W.A., de Kort, Y.A.W., and Poels, K. (2008) Toward real-time behavioral indicators of player experiences: Pressure patterns and postural responses. In A.J. Spink, M.R. Ballintijn, N.D.Bogers, F.Grieco, L.W.S. Loijens, L.P.J.J. Noldus, G.Smit, and P.H. Zimmerman. Proceeding of Measuring Behaviour 2008 (pp100-101). Maastricht, The Netherlands.
van den Hoogen, W.M., IJsselsteijn, W.A., and de Kort, Y.A.W. (2008). Exploring Behavioral Expressions of Player Experience in Digital Games. In A. Nijholt, R. Poppe (Eds), Proceedings of the workshop on Facial and Bodily Expression for Control and Adaptation of Games ECAG 2008 (pp11-19). Amsterdam, the Netherlands.
Gajadhar, B., de Kort, Y.A.W., and IJsselsteijn, W.A. (2008). Shared fun is doubled fun: player enjoyment as a function of social setting. In P. Markopoulos, B. de Ruyter, W. IJsselsteijn, & D. Rowland (Eds.), Fun and Games (pp. 106-117). New York: Springer.
Gajadhar, B.J., de Kort, Y.A.W., and IJsselsteijn, W.A. (2008). Influence of Social Setting on Player Experience of Digital Games, CHI 2008 Proceedings - Works In Progress(Florence, Italy, 5-10 April 2008), pp. 3099-3104.
de Kort, Y.A.W., IJsselsteijn, W.A., and Gajadhar, B.J. (2007). People, Places, and Play: A research framework for digital game experience in a socio-spatial context, DiGRA 2007 Proceedings "Situated Play" (Tokyo, Japan, 24-28 September 2007), pp. 823-830.
IJsselsteijn, W.A., Nap, H., de Kort, Y.A.W., and Poels, K. (2007). Digital Game Design for Elderly Users, Proceedings of Futureplay 2007 (Toronto, Canada, 14-18 November 2007), pp. 17-22.
de Kort, Y.A.W., IJsselsteijn, W.A., and Poels, K. (2007). Digital Games as Social Presence Technology: Development of the Social Presence in Gaming Questionnaire, PRESENCE 2007 Proceedings (Barcelona, Spain, 25-27 October 2007), pp. 195-203.
Poels, K., de Kort, Y.A.W., and IJsselsteijn, W.A. (2007). "It is always a lot of fun!" Exploring Dimensions of Digital Game Experience using Focus Group Methodology, Proceedings of Futureplay 2007 (Toronto, Canada, 14-18 November 2007), pp. 83-89.
Jurgelionis, A. and Belotti,F., IJsselsteijn, W.A., and de Kort, Y.A.W. (2007). Evaluation and testing methodology for evolving entertainment systems, ACE 2007 International Conference on Advances in Computer Entertainment Technology, Workshop 'Methods for Evaluating Games - How to measure Usability and User Experience in Games' (Salzburg, Austria, 13-15 June 2007).
- To top -Conference abstracts:
Gaming Naturally is more Fun Together: the Influence of Controller Type on Player Experience.
Vanden Abeele, V., Gajadhar, B.J., & de Schutter, B. (2009). Gaming Naturally is more Fun Together: the Influence of Controller Type on Player Experience. ACE 2009 (Athens, Greece, 29-31 October 2009). Abstract in proceedings.
van den Hoogen, W.M., IJsselsteijn, W.A., & de Kort, Y.A.W. (2009) Yes Wii Can! Using digital games as a rehabilitation platform after stroke - The role of social support. Poster presented at Virtual Rehabilitation 2009 International Conference, Haifa, Israel, June 29th to July 2nd 2009, Abstract in proceedings.
Poels, K., IJsselsteijn, W.A., de Kort, Y.A.W., & B. Van Iersel (2009). World of Warcraft, the Aftermath. How game elements transfer to real life perceptions and experiences. DiGRA 2009 Proceedings (London, 1-4 September 2009), accepted in press.
Nap, H. H., IJsselsteijn, W. A., de Kort, Y. A. W. (2008) Seniors' Gaming Needs, Perceptions & Requirements. Meaningful Play 2008 Proceedings (East Lansing, Michigan, 9-11 October 2008).
Poels, K., de Kort, Y.A.W, & IJsselsteijn, W.A. (2008). Studying the link between game experience and eating behavior. Paper presented at the Meaningful Play Conference, East Lansing, USA, October 2008. abstract in proceedings.
Gajadhar, B.J, de Kort, Y. A. W., & IJsselsteijn, W. A. (2008). Rules of Engagement: Influence of Co-Player Presence on Player Involvement in Digital Games. Meaningful Play 2008 (East Lansing, Michigan, 9-11 October 2008). Abstract in proceedings, full paper in special issue.
Poels, K., de Kort, Y.A.W., and IJsselsteijn, W.A. (2008). Observational coding of players. behavior as a continuous measure of digital game experiences. Paper presented at International Communication Association Conference 2008, Montreal, Canada, May 2008. abstract in proceedings.
- To top -Other contributions:
Conference workshop attendance:
Oosting, W., IJsselsteijn, W.A., & de Kort, Y.A.W. (2008). Parental perceptions and mediation of children's digital game play at home: A qualitative study. Shortpaper presented at the workshop on Designing for families, CSCW2008 conference, San Diego, Carlifonia, USA, November 2008.
Poels, K., de Kort, Y.A.W., and IJsselsteijn, W.A. (2008). Identification and validation of post-game experiences. Paper presented at the workshop on Measuring Game Experiences, CHI conference, Firenze, Italy, April 2008.
IJsselsteijn, W.A., de Kort, Y.A.W., Poels, K., Jurgelionis, A., and Belotti,F. (2007). Characterising and Measuring User Experiences, ACE 2007 International Conference on Advances in Computer Entertainment Technology, Workshop 'Methods for Evaluating Games - How to measure Usability and User Experience in Games' (Salzburg, Austria, 13-15 June 2007).
Poster presentations:
Poels, K., Kort, IJsselsteijn, W.A. & de Kort, Y.A.W (2008). Development of the Kids Game Experience Questionnaire. Poster presented at the Meaningful Play Conference, East Lansing, USA, October 2008. abstract in proceedings.